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EVE Evolved: Staying safe in high security space

One of EVE Online's defining factors is the idea that you're not completely safe anywhere in the game. If you're not docked in a station or securely logged off, there's always a chance that someone...

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EVE Evolved: The importance of corporate goals

When new EVE Online players give up and quit the game, their reasons are usually very similar. A lack of drive to play the game is common, with players logging in only to change skills. Similarly,...

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EVE University turns six years old today

EVE Online has made a name for itself as an MMO with a steep learning curve. Getting into the game can be a daunting experience for new players, particularly if they want to get involved in PvP. Six...

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EVE Evolved: The game doesn't really start until...

While reading the latest Anti-Aliased, Seraphina Brennan's weekly opinion column here at Massively, I couldn't help but apply what she was talking about to EVE Online. Sera's opinion piece was centred...

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EVE Evolved: Joining the Massively Mob

At the end of last week's article on preparing for EVE Online's Incursion expansion, I mentioned that part of our expansion preparation here at Massively would involve opening a Massively corporation...

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EVE Evolved: Does EVE make players better at other MMOs?

Every now and then on the EVE Online forums, someone will make a post about World of Warcraft. Sometimes a player will ask why CCP doesn't adopt an idea or two from the industry giant, or sometimes...

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EVE Evolved: Tough lessons in corp management

Back in November, we began the Massively Mob -- an EVE Online corporation designed to help our readers get into EVE despite the game's steep learning curve and harsh death penalty. The primary goal of...

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EVE Evolved: Power players and player retention

As I mentioned in our coverage of the EVE Online Fanfest, the best part of the experience for me was discussing EVE with players who are as involved in and enthusiastic about the game as I am. On my...

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EVE Evolved: The great wormhole heist, part 1

Several years ago, EVE Online's Community Manager CCP Wrangler made a statement that I felt really crystalised the sentiment behind the game. He said that "EVE isn't designed to just look like a cold,...

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EVE Evolved: The great wormhole heist, part 2

One of the most common things I hear from people who don't play EVE Online is that they don't like the game itself but they absolutely love the stories that come out of it. There's something...

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EVE Evolved: Corporate benefits and new players

In a recent article, I explored the effect that power players have on EVE Online's subscription retention. In particular, I suggested that CCP has stopped developing features with EVE's power players...

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EVE Evolved: The new player experience

Ever since a graph showing a downward trend in daily peak concurrent logins started to make the rounds on blogs, players have insisted that EVE Online's recent Incarna expansion has been a complete...

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EVE Evolved: New tools for the community

Earlier this week, CCP Games released a much-needed complete overhaul of the official EVE Online website. Having been in operation for nine long years, the old website had become a mismatch of...

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The Daily Grind: What's the best guild you ever joined?

I find that a great guild can make or break a game for me. It's always exciting to know that there's a terrific group of people waiting to talk with you and hang out with you when you log in every...

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EVE Evolved: Making your first billion ISK

A lot of the people I introduce to EVE Online ask about the possibility of playing for free by buying game time codes with in-game ISK. It's a legitimate way to turn EVE into a free-to-play game, but...

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Enjin offers guild recruitment system

Guild hosting service Enjin has added a new tool to its ever-increasing arsenal: guild recruitment. The site's new global game recruitment system allows organized groups to post their "players wanted"...

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Players in DUST 514 and EVE Online can join the same corporations

Integrating EVE Online with CCP Games' upcoming DUST 514 must present many challenges, one of which is how to handle the issue of corporations (guilds). In a new blog post, CCP confirms that players...

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EVE Evolved: Bounty hunting and revenge

Last week I looked into the major PvP changes coming in EVE Online's upcoming Retribution expansion, from the piracy revamp to a new global flagging system that puts players in the driving seat of...

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EVE Evolved: Temporarily fixing starbases

With its exploration-focused Odyssey expansion on the way, EVE Online is about to be hit with a deluge of players (new and old) venturing into the unknown. The expansion will introduce the...

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EVE University public classes begin next week

Are you interested in checking out EVE Online, but don't feel like being thrown to the dogs on day one? Luckily there's a training corp in game called EVE University and classes are starting up on...

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EVE Evolved: Colonising deep space

If you were watching the news coming out of this year's EVE Online Fanfest, you no doubt heard Senior Producer Andie Nordgren's incredibly ambitious five year vision. The past few expansions have been...

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The Daily Grind: Should achievements be broadcast to your guild?

Some games do it and some games don't. I'm talking here about broadcasting your achievements automatically to your entire guild. You slay that 500th dragon, ding level 30, or fall to your death for...

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EVE Evolved: Top five tips for new EVE players

I often hear people say that EVE Online is a lot more fun to read about than actually play, and I've even caught myself saying it jokingly to friends and writing it in articles. But the truth is that...

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EVE Evolved: Four top tips for living in wormholes

One of the biggest goals you can reach for in many sandbox MMOs is building your own empire and controlling a small corner of the game world. For much of EVE Online's lifetime, that privilege was...

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EVE Evolved: Rebuilding EVE's corporation tools

The MMO genre is defined by the online interactions of thousands of players, and nowhere is that more apparent than in the single-shard sandbox of EVE Online. While it's possible to play EVE solo,...

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